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<title>[CALPER's L*Wiki] CalperTech</title>
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<dc:creator>WakkaKeeper</dc:creator>
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<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2007-03-28+11%3A28%3A56">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2007-03-28+11%3A28%3A56</link>
	<description>Changes to CalperTech made by WakkaKeeper on Wed, 28 Mar 2007, 11:28:56 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Computer-Mediated Communication (CMC) is any form of communication between two or more individual people who interact and/or influence each other via separate computers through the Internet or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate using computers. It is only peripherally concerned with any common work product created.<br />
<br />
Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">No, you didn't! YEs i did ;)</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Computer-Mediated Communication (CMC) is any form of communication between two or more individual people who interact and/or influence each other via separate computers through the Internet or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate using computers. It is only peripherally concerned with any common work product created.<br />
<br />
Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">No, you didn't! YEs i did ;)</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>WakkaKeeper</dc:contributor>
	<dc:date>2007-03-28T11:28:56-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2007-01-16+16%3A59%3A17">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2007-01-16+16%3A59%3A17</link>
	<description>Changes to CalperTech made by JusTinTimberLake on Tue, 16 Jan 2007, 16:59:17 -0500</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">No, you didn't! YEs i did ;)</div><br /><strong>Deletions:</strong><br />
<div class="deletions">No, you didn't!</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">No, you didn't! YEs i did ;)</div><br /><strong>Deletions:</strong><br />
<div class="deletions">No, you didn't!</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>JusTinTimberLake</dc:contributor>
	<dc:date>2007-01-16T16:59:17-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A53%3A58">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A53%3A58</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:53:58 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">No, you didn't!</div><br /><strong>Deletions:</strong><br />
<div class="deletions">I deleted your work!!!</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">No, you didn't!</div><br /><strong>Deletions:</strong><br />
<div class="deletions">I deleted your work!!!</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:53:58-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A52%3A27">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A52%3A27</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:52:27 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">I deleted your work!!!</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Computer-Mediated Communication (CMC) is any form of communication between two or more individual people who interact and/or influence each other via separate computers through the Internet or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate using computers. It is only peripherally concerned with any common work product created.<br />
<br />
Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">I deleted your work!!!</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Computer-Mediated Communication (CMC) is any form of communication between two or more individual people who interact and/or influence each other via separate computers through the Internet or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate using computers. It is only peripherally concerned with any common work product created.<br />
<br />
Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:52:27-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A47%3A02">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A47%3A02</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:47:02 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). The sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). The sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:47:02-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A36%3A19">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A36%3A19</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:36:19 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). The sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). The sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:36:19-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A35%3A22">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A35%3A22</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:35:22 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). It does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). This does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). It does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:35:22-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A34%3A33">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A34%3A33</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:34:33 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). It does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet).</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet). A sociological approach to CMC covers how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). It does not focus on common work products or other "collaboration" but rather on "meeting" itself, on such human problems as lying and blaming, and on other trust questions: how computer mediation changes the character or emotional consequences of meetings or relationships.</div><br /><strong>Deletions:</strong><br />
<div class="deletions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet).</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:34:33-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A34%3A07">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A34%3A07</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:34:07 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet).</div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Linguists study CMC to observe how language is used in computer-mediated settings (online discourse environments). This includes such paralinguistic features as emoticons; pragmatic rules like turn taking; and specialised registers or sets of terminology specific to these environments (see Leet).</div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:34:07-05:00</dc:date>
</item>

<item rdf:about="http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A33%3A41">
	<title>CalperTech</title>
	<link>http://uniwikis.la.psu.edu/CalperTech/show?time=2005-06-27+17%3A33%3A41</link>
	<description>Changes to CalperTech made by ScottPayne on Mon, 27 Jun 2005, 17:33:41 -0400</description>
	<description><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Computer-Mediated Communication (CMC) is any form of communication between two or more individual people who interact and/or influence each other via separate computers through the Internet or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate using computers. It is only peripherally concerned with any common work product created.</div><br /><strong>Deletions:</strong><br />
<div class="deletions"></div>]]></description>
	<content:encoded><![CDATA[<br /><strong>Additions:</strong><br />
<div class="additions">Computer-Mediated Communication (CMC) is any form of communication between two or more individual people who interact and/or influence each other via separate computers through the Internet or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate using computers. It is only peripherally concerned with any common work product created.</div><br /><strong>Deletions:</strong><br />
<div class="deletions"></div>]]></content:encoded>
	<dc:creator>WakkaKeeper</dc:creator>
	<dc:contributor>ScottPayne</dc:contributor>
	<dc:date>2005-06-27T17:33:41-05:00</dc:date>
</item>


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